SpeedTree 5.0 | 117.66 MB SpeedTree® 5.0, a complete re-engineering of IDV’s award-winning foliage software, will be available for evaluation beginning on the first day of the Game Developers Conference in San Francisco on March 25, 2009. With SpeedTree 5.0, IDV’s unmatched tree and plant middleware delivers a new level of modeling control and rendering efficiency. The first 5.0 evaluations will be handed out to those who visit IDV’s booth, #5302 in North Hall at the MosconeCenter. SpeedTree, winner of the 2005 Front Line Award for middleware, delivers beautiful, amazingly natural real-time trees and plants with seamless LOD transitions, an array of lighting, physics & wind effects, and an SDK programmed to support any level of engine integration. SpeedTreeRT includes the SpeedTree Modeler, a Windows application that offers a unique hybrid of hand and procedural modeling options. The new version draws on nearly a decade of foliage tool development experience at IDV, Mr. Sechrest added, as well as the countless recommendations and requests from the top studios around the world that make up SpeedTree’s extensive user base.
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